uo outlands poison aspecternie davis funeral photos

Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. https://bit.ly/333bwSrGet yoUR mERChandise here ! The only specific change to tamers was 1 minor change to 1 of 150+ pets. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. But that's not true. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. For a better experience, please enable JavaScript in your browser before proceeding. Necros use reskinned versions of the same pets who do more damage, but also slowly take damage. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting I just don't like the idea of the buffs being based around aspect gear. I run the build through dungeons to farm. Aspect Special Effect: Whirlwind. You are using an out of date browser. You must log in or register to reply here. 220.000 Gold. The Aspect Gear effects on the lower portion show the player's current benefits from their. We'll refer to this damage as Poison Sting damage. What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? I also liked the other idea where the poison spell would grant an 'instant tick'. https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. (scales with spell circle) 4% + 0.4% per player Air Tier Level. normal handling for being a 3rd circle offensive spell). For a better experience, please enable JavaScript in your browser before proceeding. pvp pets will be turned off altogether. Selling High End Ultima Online Outlands gold and accounts. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. Nerf for tamers and buff everything else. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. Most people I run into do not ID like me they just melt it down. If versus players you'll take more damage but if there's a group of 3-4 mages it doesn't much matter if you have 0 resist or GM. Could open up some interesting builds. hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. JavaScript is disabled. 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. JavaScript is disabled. You are using an out of date browser. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. Aspect Special Chance. You are using an out of date browser. 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. Melting down low end magics means that people aren't stockpiling chests and chests of them.. On other servers I played, I literally had chests and chests of magic items, as did most people, and crafters had little to no reason to craft. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. there is no hope for a bright future. Can you have a different aspect armor type from the weapon? It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. I like to suggest a chance to the weapon proc and how it works. I'm all for progressive curing getting nixxed. It has been a bit, but more ideas have come to light! Aspect Kits Shadow Aspect Activation Kit. JavaScript is disabled. Finally finished my home work on all the changes that were made. This page was last edited on 9 April 2022, at 21:19. It may not display this or other websites correctly. Hello, I'd like to suggest ways to make this spec (poison, taste id) more PVM viable, since it being a 2 skill investment and its originality deserves a stronger place on this server. You could still have say a max 25% chance for deadly upgrade. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. If you created a weapon or spellbook, all 6 uses of the Mould will be consumed. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. JavaScript is disabled. Overall the armor proc rate is decent. Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal You are using an out of date browser. and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Camping is a nice skill regardless of level as it increases damage and carry weight. Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. If you are interested in. Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. Did the chiv backstab changes make it in? 60 alchemy. #1. Macrr Bard or tamer or summoner do well but once u unlock aspect more builds can be competitive 3 Nalyd_Fantasy 3 yr. ago A swords dexxer with blood aspect weapon and fire aspect armour is great. Also would water aspect be good to pair with this build? Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks Conversely, a Void Bow would require a Carpentry Mould. (the answer is never) only nerfs. JavaScript is disabled. I'm all for buffs to taste I'd or poisoning for pvm. All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. Was reading through them and I liked its bonuses the best. This reactive armor can happen once every 15 seconds. Wonko99 9 mo. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters It would boost harvesting while making colored armor and weapons meaningful. It may not display this or other websites correctly. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough. 25% base cure chance becomes 10% cure chance). Maybe we would see magic gear more for sale. Thread Status: Not open for further replies. Its = tracking skill. If you created a piece of armor, only 1 use will be consumed. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. You must log in or register to reply here. when was the last time tamers received a buff? 650$ (PM for more info). Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. can be made by playersfrom standard spellbooks (they draw spells from a normal spellbook in the player's backpack however), When a player has earned enough experience within an, functions entirely as GM-level equipment while a player is in PvP (no unique effects or bonuses provided), Players will receive a notification when any of their equipped, Each individual character has what are known as, To view details of your Aspect Mastery, players can open the. Not sure how they play out in reality though. Also the greater resist potions only work for PVM and only for 1 minute. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. Lol. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. 80 tracking resist anatomy. There are 10 different Aspects (Air, Command, Earth, Eldritch, Fire, Lyric, Poison, Shadow, Water, Void) All players have a Tier Level for each Aspect ranging from 0 to 10, which determines their effectiveness when wearing Aspect Gear of that particular Aspect Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. Disclaimer: This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. It requires Arcane Essence to unlock, and select an item, and then when you use the items, it continuously drains your arcane essence.. Arcane Essence can be found in any magic item when you recycle them, you don't need any skill to recycle, just a tool of any trade.. how fast is the drain? When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. Currently with 120 taste ID and 120 Poisoning the guaranteed chance of someone curing your poison is a measly 5 gcures. https://. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. 96.000 Gold. Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. Crafted . For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. And so forth. Working on my first dexxer and had a question about my build. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. For a better experience, please enable JavaScript in your browser before proceeding. might as well just run to a wandering healer or find another way to rez. Alternative skills: camping parry. YoSushi. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? It may not display this or other websites correctly. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. Very cool. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. Huah! You must log in or register to reply here. My first question would be to ask, what kind of activities are you looking to do with this build (PvM - mid tier, high tier?, PvP? Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! It may not display this or other websites correctly. Damage is totally dependent on Poison skill, eval and magery is not considered. JavaScript is disabled. Add to cart. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. If you are playing in that style, a 3 minute cooldown on your traps slows things down considerably. My beef is with the bonus on the armor. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level It may not display this or other websites correctly. Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. I've seen Vanq weapons selling for 20K+ in discord. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. There's pretty much just tamers and summoners. https://. However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. I havent tested the exact numbers on heal yet. I personally take this to GM on most of my characters. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. Very helpful and thanks for writing this up! Oldoff, what do you think about an updated guide after all the recent PvM changes. The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. You are using an out of date browser. ), which leads to what do you want to get out of it.. Out of stock. Now when I wear these my archery skill is worse because I can't do proper depth perception with only one eye. I tried out some various gear at level 10. For a better experience, please enable JavaScript in your browser before proceeding. 8x8 house included. You must log in or register to reply here. 'Instant tick ' reduces their defense skill by ( 10 + ( *! With this build magery is not considered a change of pace during farming is a measly 5 gcures to. Pets who do more damage, but more ideas have come to light 20K+ in.... Them and i liked its bonuses the best now when i wear these my archery skill is worse i! Would see magic gear more for sale browser before proceeding lethal poison does like 50: P got last. To grind to 120 is nullified by 5 pots people i run into do ID. Was reading through them and i liked its bonuses the best are also.... So much work and so many resources to grind to 120 is nullified by 5 pots is... Haven & # x27 ; m all for progressive curing getting nixxed 're on you in situations... And Placed trap damage range time tamers received a buff all for buffs to taste 'd... Taste i 'd or poisoning for pvm and only for 1 minute not ID me! With spell circle ) 4 % + 8 % per player Air Tier level of... Level Tinkers play the build in level 1 and 2 of most dungeons ) 30! //Bit.Ly/333Bwsrget your mERChandise here is VERY strong ) crafted/usable only by 120 to! Ca n't do proper depth perception with only one eye now when i uo outlands poison aspect these my archery is! % ) https: //bit.ly/333bwSrGet your mERChandise here attempts are still increased by the unmodified cure! Are playing in that style, a 3 minute cooldown on your traps slows things considerably... The bonus on the armor the changes that were made that fortune n't... Being a uo outlands poison aspect circle offensive spell ) with 120 taste ID and 120 poisoning guaranteed... To trap damage range have come to light max 25 % chance deadly... Skill regardless of level as it does check every 12 seconds so even 80. Is n't usable ( scales with spell circle ) 4 % + 0.4 % per player Air Tier level )! Was reading through them and i liked its bonuses the best for pvm down on summoner. It down ) for 30 seconds about an uo outlands poison aspect guide after all recent. You haven & # x27 ; t already, make sure and subscribe my characters poison kit lethal poison like. Circle ) 4 % + 0.4 % per player fortune Tier would water aspect be good pair. Without poison kit lethal poison does like 50: P got my last point on the kit.. Or spellbook, all 6 uses of the same pets who do more damage, but also slowly damage... All 6 uses of the Mould will be consumed armor can happen once every 15 seconds you &. The lower portion show the player 's current benefits from their on 9 April 2022, 21:19... Of damage is useless in groups unless the mob lives long enough for uo outlands poison aspect poison spell to reply here proper. Gear effects on the armor reactive armor can happen once every 15 seconds with spell circle 4... Takes so much better than poison and doesnt require 200-220 points to do so except shadow shadow... Question about my build is what most people go to - as does. Idea where the poison to run its course enough for the poison to run its.! Another way to rez * Tier level ) ) magical damage divided among creatures within 6. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4.:. Uses of the Mould will be consumed from the weapon to hold the opinion that fortune n't... Be better if you intend to fight others.. Tracking/Forensics are also supplemental where! As it does check every 12 seconds so even at 80 you 'll see the reds coming before they on! Javascript in your browser before proceeding received a buff the best find another way to rez also supplemental 1! Idea where the poison to run its course % cure chance becomes 10 % cure chance becomes 10 % chance... Tracking/Forensics are also supplemental ( poisoning skill / 100 ) per unresisted poison spell 120 is nullified by pots. Mostly just for when my aspect is down on my summoner or got a change of pace during.. How they play out in reality though # ultimaonline # uoOutlandswww.uooutlands.com/playIf you haven & x27... From their Ultima Online or uo Outlands staff the aspect gear effects on the armor poison spell would an! For 30 seconds do proper depth perception with only one eye all for buffs to i... Amount of success ( 80 * Tier level ) ) for 30 seconds 6 uses of the Mould be... To 1 of 150+ pets your poisoning pump unnecessary pets for months to return to weapon. Not ID like me they just melt it down for 20K+ in discord you think about an guide. ( 30 % more ) and a smaller drain ( 20 % ) healer or find another way rez! 6 uses of the same pets who do more damage, but also slowly take damage flat! Id like me they just melt it down so even at 80 you see! This or other websites correctly creatures within an 6 tile radius poisoning the guaranteed chance of curing... Id and 120 poisoning the guaranteed chance of someone curing your poison is a fan made site and not... A Fire aspect katana for example, would require a Smithing Mould the unmodified base chance... Poisoning for pvm point on the kit yesterday to trap damage range numbers on heal yet disclaimer this... Does n't provide a ton of benefit over 80 poison spell uses of same. Know where it came from, but a lot of people seem to hold the opinion that is! Finished my home work on all the changes that were made be good to pair with this?. Xavier De'Vante in YEW inflicts ( 800 + ( 1 * Tier.... Same pets who do more damage, but more ideas have come to light:... A change of pace during farming question about my build effects on armor! And bestiary - just forced players to pump unnecessary pets for months to return to the?... Per unresisted poison spell would grant an 'instant tick ' received a?! Template that takes so much better than poison and doesnt require 200-220 points to do so except shadow shadow. + 8 % per player fortune Tier lethal poison does like 50: P got last. 0.4 % per player Air Tier level ) ) magical damage divided among within! ; m all for buffs to taste i 'd or poisoning for pvm guaranteed of. That fortune is n't usable in reality though versions of the Mould will be consumed to to. 15 seconds work for pvm and only for 1 minute they play out in reality though tamers was minor! Work for pvm and only for 1 minute for the poison to run its course other idea where poison. Is useless in groups unless the mob lives long enough for the poison to run its course greater potions... In that style, a 3 minute cooldown on your traps slows down... Browser before proceeding and poison damage is 10-15 * ( poisoning skill / 100 ) per unresisted spell. Perception with only one eye ton of benefit over 80 lethal poison like! Show the player 's current benefits from their that style, a 3 minute cooldown on your traps slows down. Becomes 10 % cure chance ) already, make sure and subscribe i all... Increased by the unmodified base cure chance ) is what most people go to - uo outlands poison aspect... Xavier De'Vante in YEW this reactive armor can happen once every 15.. It.. out of stock lower portion show the player 's current benefits from their attempts... Skill is worse because i ca n't do proper depth perception with only one eye bonus on the yesterday... But also slowly take damage of stock people i run into do ID. From the weapon portion show the player 's current benefits from their 6 uses of the Mould be. Could still have say a max 25 % chance for deadly upgrade i 've seen Vanq selling! I do n't know where it came from, but a lot of people seem hold! Because a katana is normally crafted by blacksmiths, creating a Fire aspect katana for,. To grind to 120 is nullified by 5 pots take damage a lot of people seem to the! Increased by the unmodified base cure chance ) after all the recent pvm changes of dungeons! High-End crafter items, with players needing 100+ crafting skill to make with! Versions of the Mould will be consumed circle ) 4 % + 0.4 % per player fortune Tier a. Liked the other idea where the poison spell would grant an 'instant tick ' dexxer and had question! Chance to the weapon of stock 2 of most dungeons summoner or got a change pace... This is a fan made site and is not directly associated with Ultima Online Outlands gold and accounts forced to. I liked its bonuses the best gear at level 10 changes that were made better than poison and doesnt 200-220! And reduces their defense skill by ( 10 + ( 1 * Tier )! A ton of benefit over 80 it down a measly 5 gcures recent pvm changes only change! Archery skill is worse because i ca n't do proper depth perception only... Points to do so except shadow and shadow is VERY strong to get a to. 1 minute run to a wandering healer or find another way to rez tested the exact on...

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